|Posted on April 24, 2012 at 6:10 PM|
I'll start with the bad news. Surviving Dead has been placed on hold. Why? The engine just isn't good enough. GTD is supposed to be just a base that provides some task distribution tools. The implementation I wrote for SD sucks. It's nearly impossible to design smooth collision detection when you're using images (all rectangular or elliptical bounds).
The good news is, I'm not giving up on game programming. In fact, I'm really excited about this new project I'm launching under 2DX. I'm writing a new game engine called Snapdragon 2D that I will use in the future to make 2D games. I'm focussing entirely on the engine so that I can get all of the low-level stuff out of the way now and focus more on game design later on. This engine will be 100% re-usable and 100% open source (part of 2DX).