The 30k blog where you can find updates on projects, future ideas and plans and news in the world of computers/programming!
Not to mention you get to hear MY opinion, which I'm sure you all care about...
|Posted on January 1, 2012 at 4:20 PM||comments (0)|
I've licensed 2DX under the GNU General Public License (version 3). I went ahead and released it under a new build title and as Alpha-release 6, but there have been no chnages to the code since the last build. Just the license.
In other news, the game is now called Surviving Dead
I know... great name huh?
It's in development. Making slow progress (procrastination :D)
It's a 2D top/down zombie shooter that has...Read Full Post »
|Posted on December 24, 2011 at 2:20 PM||comments (0)|
This post is actually several days late, seeing as I officially released Datawire 1.4 on the 20th. Nonetheless, I feel it's about time I updated you.
In case you didn't notice, there is no voice chat in Datawire 1.4
Sorry. The code is actually in there, but I took out all GUI references to it, making it unreachable. I just don't think it's ready to be implemented (will it ever be? uh...).
On the bright side, after tem...Read Full Post »
|Posted on December 16, 2011 at 8:50 PM||comments (0)|
It seems I have managed to work out most of the stability issues and latency problems with the VOIP (it still isn't perfect... but it really can't be).
I'm still playing around with it, tweaking some stuff, changing some numbers but it's getting there.
I went ahead and took the liberty of making a few other small improvements to the program as a whole while I was at it. I keep finding more and more things I would like to fix.
Time to be honest.&...Read Full Post »
|Posted on December 15, 2011 at 9:15 PM||comments (0)|
The current build simply isn't stable enough to release.
There is also a strange lag problem with the VOIP I need to look into.
In light of this, the 1.4 update has been delayed. I appologize for any inconvenience this may cause.
|Posted on December 14, 2011 at 5:30 PM||comments (0)|
Work on the fourth major update to Datawire (version 1.4.0) is nearing completion.
You should expect to see it live and ready tomorrow (December 15th, 2011). Datawire's auto-updater will alert you of the update on start, as usual, and you will be able to download/install it. If you experience problems with that, the new build will be available for download from here (winbatch.webs.com) as well.
I will also be updating the new version of Datawire...Read Full Post »
|Posted on December 13, 2011 at 6:35 PM||comments (0)|
Datawire 1.4 will add VOIP functionality to lobbies.
If you were wondering, yes this is my current workaround for the crap text chat.
I'm still working on that.
In the meantime, this should be a great addition for those of you who can use it.
P.S. Since this is a full version update, a new build will be submitted to FreewareFiles
|Posted on December 6, 2011 at 7:20 PM||comments (0)|
2DX. 1st ever Alpha release.
Go check it out.
|Posted on December 6, 2011 at 7:15 PM||comments (0)|
I am fully aware that Datawire's chat interface... well... sucks. A lot. It really is godawful. And I know that!
In fact, it has recently come to my attention that it is so bad, I won't be holding chat improvements for Datawire 2.0. Instead, I will be implementing at least some degree of improvement in an upcoming (much sooner) update.
What can you expect to see?
- No more word splitting between lines.
- Possibly HTML enhanced text (i.e. pret...
|Posted on November 13, 2011 at 3:40 PM||comments (0)|
I've made some progress on the 2DX API. It's good enough now to say the project is in Alpha, but still under heavy development.
The Background class now works quite well with the new addition of the Drawable interface in the animaiton package. Drawable sets a standard for objects (often anonymous) to define a particular Graphics image to be drawn on-screen with each call to the draw(Graphics2D g2) method (where g2 is a casted Graphics object from the GUI component being pain...Read Full Post »
|Posted on October 24, 2011 at 11:20 PM||comments (0)|