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2DX Should Be Really Open Source

Posted on March 9, 2012 at 12:05 AM

I've been meaning to work on implementing some sort of system where you guys can actually submit code changes to me for 2DX (if there is actually anyone registered who can/cares).

It might be a waste of time, but who cares?  That's what I do right?

I'll get around to it eventually.  And by eventually I mean soon.

Also, I will start working on the adition of a new general purpose, lower-level (but still 100% Java based) graphics engine soon.  Pixels ftw.



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